Well, I’m back at it. After a pretty lengthy pause, I’m back and making my game. I have come up with a final name for it I think. I’m going to be calling it “The Periphery”, a name that has meaning in the game lore itself.

I have been working on a lot of back story, history and game lore this time. I find it’s a lot easier to create game play ideas when you have some back story to work off of.

This marks the 5th implementation of this project. The others didnt’ fail, but rather taught me quite a lot and lead me to here. Every time I get a little closer and I’m starting to get excited. Formerly called “Galaxy Incorporated”, The Periphery will adopt most of the game play ideas I had down previously but with lore changes. I have finally answered the “WHY” question, and got some pretty neat ideas as to the history.


I am still knee deep in the game treatment.. I figured before I had anything really tangible, I’d need a good plan of attack. Thus I have been writing quite a lengthy storyboard of the entire game. I am using a “BDUF” (Big Design Up Front) methodology, but keeping it flexible enough to change. I think it’d be more accurate to describe it as Big Ideas Up Front. Ideas can change, design can’t always change as easily.. heh

I have also changed my mind on the engine to be used. Previously I thought I would be using the Torque engine, but to be honest I don’t much care for it. It’s not the engine for me. The reasons are numerous, but I’ll just leave it at “Feh.”

My second choice of engine was to use the Multiverse engine, which is still a good engine but they couldn’t do a couple things I needed. Too bad really, nice bunch of guys.. (I think they have fixed some of their issues since I first looked at it, but its too late now.. heh )

I have decided to go with the C4 Engine, which impresses me at every level. And its written by one person! Which just appeals to me greatly. I have been playing with the engine and I really like what they are doing in it. I really can’t wait until I get some cutting edge art in there and see how it renders out.

Stay tuned!