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Browsing Posts tagged Model

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So I have always liked submarines, I think they are pretty neat.  I have wanted to create a 3D sub for a while and finally decided to get started on one..  Instead of going with a more modern design I went with one of the most popular submarine designs of old; the German type VII.   I also have to admit that another reason for this design is that I like the game “Silent Hunter” and the fifth installment of the game is coming out this year.

As I work on it, I’ll post images here to show where I am at and as with all my other posts the top most image will show the latest image or render.

I’m creating this entirely in Modo 401 using my Wacom tablet with the intent to make it as photo-realistic as possible.  That’s gonna be tough because it will force me to model everything in sub-d and it will really make me have to pay very special attention to my models materials, the shader tree and lighting..

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40k Leman Russ

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Leman Russ 08

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While my Tau Hammerhead is coming along nicely, I needed a bit of a break from it.  I decided to model something from either the Imperial Guard or Space Marines codex.  I don’t have either army, but I do have a Leman Russ that I was planning on turning into an Ork battlewagon..  So it seemed like the natural choice for modeling..

The model is still in pieces which as actually a boon because I can hold and model each part individually and then assemble them.. or at least I hope its that easy..

As with the hammerhead I plan to show a render of the model for every 4 hours (or so) of work.

Note: This post will be updated a lot as I work on this model.

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Wacom Bamboo

Wacom Bamboo

I have been getting back into 3D modeling lately and ran into my old nemesis — texturing!  For whatever reason, I had never really been very good at texturing.  I think a lot of that was due to the way Lightwave did textures.  It used to be extremely painful to texture a model because there wasn’t really a good workflow..

Previously you’d have to export your UV’s and do some texturing work in photoshop or some such, then import them back to the model, then render it… just to test your outcome.   It would take a long time to get something looking even half good.  It just wasn’t easy workflow wise causing me not to want to do it.. thus, I sucked at it..

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