Dusts, Powders, Shards and Crystals

No Comments

Vanguard allows you to craft special and even unique items through the use of Attuning, Resonating or Focusing Dusts, Powders, Shards and Crystals.

Vanguards crafting system has an extremely clever system by which crafters may augment their final products. Each tier has available to them dusts, powders, shards and crystals which they can add to their product either in the refining or finishing stages to make the final product better. I’ll also discuss briefly Orbs as they work slightly differently.
This page is to help you, and thus me keep this information straight as its impossible to remember all this stuff.

Note: this is a work in progress. I am adding to it as I figure/find it out. I’m doing this as an artificer/mineralogist so my results may be skewed in that direction. If you have any info add it below.. Thanks.

Enhancement – Used by:
Dusts – Tier 1 (Novice) / Tier 2 (Amateur)
Powders – Tier 3 (Apprentice) / Tier 4 (Initiate)
Shards – Tier 4 (Initiate)
Crystals – Tier 5 (Journeyman)

Enhancement Types:
Attuning – Refining
Resonating – Finishing
Focusing – Secondaries

IMPORTANT: Anything called “Attuning” is applied during the Refining phase of crafting. This generally means that you’re adding stuff to the components, not to the final item. Anything called “Resonating” is applied during the Finishing phase of crafting. This means you’re adding something to the final product.

Attuning – Refining
The following tables should give you some idea what adding an attuning dust, powder, shard or crystal to an item in the refining process will result in.
Prefix – This is the prefix given to the item after crafting. A slate slab with a T1 Attuning Dust of Intelligence will be called a Charlatans slate slab. Etc.
Results – This is the benefits you should see from the addition in order from left to right, the highest improvement to the lowest.

Tier 1 (Novice)
Attuning Dust of… Prefix Results
Constitution
Drifter’s +Con +HP
Dexterity Brigand’s +Dex +HP
Intelligence Charlatan’s +Int +Energy
Strength Sentry’s +Str +HP
Vitality Votary’s +Vit +Energy
Wisdom Mystic’s +Wis +Energy
Tier 2 (Amateur)
Attuning Dust of… Prefix Results
Constitution
Wayfarer’s +Con +HP
Dexterity Brute’s +Dex +HP
Intelligence Grifter’s +Int +Energy
Strength Protector’s +Str +HP
Vitality Fanatic’s +Vit +Energy
Wisdom Oracle’s +Wis +Energy
Tier 3 (Novice)
Attuning Powder of… Prefix Results
Acumen
Elder’s +Wis +Vit
Deftness Observer’s +Int +Wis
Diligence Vandal’s +Con +Dex
Refinement Devotee’s +Vit +Con
Vigor Raider’s +Dex +Con
Virtue Defender’s +Str +Dex
Tier 4 (Initiate)
Attuning Powder of… Prefix Results
Acumen
Sage’s +Wis +Vit
Deftness Pupils’s +Int +Wis
Diligence Vagrant’s +Con +Dex
Refinement Acolyte’s +Vit +Con
Vigor Bandit’s +Dex +Con
Virtue Guardian’s +Str +Def
Tier 5 (Journeyman)
Attuning Crystal of… Prefix Results
Brawn Pariah’s +Dex +Con +Str
Brilliance ??? +Int +Wis +Vit
Reverence ??? +Vit +Con +Str
Vigilant ??? +Con +Dex +Vit
Veneration Cavalier’s +Str +Dex +Vit
Vision Prophet’s +Wis +Vit +Con

Resonating – Finishing
The following tables will give you an idea of what adding a resonance dust to the finishing process will result in. While Attuning items add prefixes, Resonating items give suffixes.
Items – This should give you some idea of which types of items this item is usually reserved for. Some items can’t benefit from some dusts. This keeps you from having an “Of Counter” effect on a sword, as an example.
Results – This gives you an idea of what the final item will actually do. Some are pretty obvious by the name, some less so.

Tier 1 (Novice)
As of now (as far as I know), there are no Tier 1 (Novice) resonance resources in the game, with no plans to add any.
Tier 2 (Amateur)
Resonating Dust…* Items Results
of Energy Weapon, Armor
Focus, Shield
+Energy
of Countering Jewelry +Counter Skill
of Knowledge Jewelry +Spell Ident. Skill
of Agony Focus Proc: “Sage’s Agony”
of Defense Jewelry +Spec. Defense
of Divergence Jewelry +Parry Skill
of Health Focus +Hit Points
of Might Focus (w) Proc: “Gift of Might”
* The resonance powder names are typically also the suffix on the final crafted item..
(w) = Wood, otherwise ALL
Tier 3 (Apprentice)
Resonating Powder…* Items Results
of Agony Focus +15% Spell Dmg
of Countering Jewelry +Counter Skill
of Defense Jewelry +Spec. Defense
of Divergence Jewelry +Parry Skill
of Energy Focus +Energy
of Health Focus +Hit Points
of Knowledge Jewelry +Spell Ident. Skill
of Might Focus (w) Proc: “Gif of Might”
of Sorcery Focus (w) +Spell Critical
of the Evoker Focus (w), Ring +Spell Dmg
of the Marksman Earring +Ranged Dmg
of Vengeance Focus (s) Proc: “Sages Revenge”
* The resonance dust names are typically also the suffix on the final crafted item..
(s) = Stone, (w) = Wood, otherwise ALL
Tier 4 (Journeyman)
Resonating Crystals of…* Items Results
Alteration Focus (w), Ring + Alteration
Concentration Focus (s) +Spell Accuracy
Conservation Focus (w) -Ability Cost
Defense Jewelry +Spec. Defense
Divergence Jewelry +Parry Skill
Knowledge Jewelry +Spell Ident.
Painful Dispersion Focus (w) Proc: “Painful Dispersion”
Perfection Necklace +Accuracy
Sorcery Focus (w) +Spell Critical
* The resonance crystal names are typically also the suffix on the final crafted item..
(s) = Stone, (w) = Wood, otherwise ALL
Tier 5 (Initiate)
Resonating Shards of…* Items Results
Alteration Focus (s), Ring +Alteration
Concentration Focus (s) +Spell Accuracy
Conjuration Earring +Conjuration
Countering Jewelry +Counter Skill
Defense Jewelry +Spec. Defense
Divergence Jewelry +Parry Skill
Energy Focus +Energy
Evocation Focus (s), Necklace +Evocation
Health Focus +Hit Points
Knowledge Jewelry +Spell Ident.
Mastery Jewelry +Skill Bonus**
Might Focus (w) Proc: “Gift of Might”
Painful Dispertion Focus (w) Proc: “Painful Dispertion”
Sorcery Focus (w) +Spell Critical
the Evoker Focus (s), Ring +Spell Damage
* The resonance shards names are typically also the suffix on the final crafted item..
** Skill bonus: Rings = Slashing, Necklace = Piercing, Earring = Blunt
(s) = Stone, (w) = Wood, otherwise ALL

Procs:

Sage’s Agony = +15% Spell damage over time
Sage’s Revenge = +Critical Hit Chance
Gift of Might = +15 to all attributes
Painful Dispersion = + Splash Damage to spell

Last Updated: March 26th 2007

Leave a Reply